Effects are usually based on some facet of the human ears abilities to figure out from amplitude and frequency content variations what a sound source is doing. This was critical when the sound source might be a saber toothed tiger and early man knew when to run. Now it is a means for us to express ourselves musically by directly invoking emotion.
AMPLITUDE BASED EFFECTS based on the instantaneous loudness of the signal, how it changes, and how quickly it changes. Volume control Tremolo Auto tremolo Panning/ping-pong Gating/repeat percussion Compression Expansion Asymmetric comp/peak compr. Noise gating Attack delay ADSR Limiting Auto swell
WAVEFORM DISTORTION EFFECTS All the generic ways to distort the waveform that comes from the guitar. Symmetrical clipping - example Ibanez Tube Screamer Asymmetrical clipping - example Boss SD-1 Infinite limiting Half wave rectification Full wave rectification Arbitrary waveform generation FILTER/FREQUENCY RESPONSE EFFECTS EQ/tone controls Treble/mid/bass boost Cabinet simulation Resonator Wah Auto wah Tremolo-wah "vibrato" Phase shifting TIME DELAY EFFECTS Revern Echo True vibrato Flanging Chorus/ADT Slapback Reverse echo/reverb Sampling? OTHER MISCELLANEOUS EFFECTS Octave division Harmony generation Phase lock tracking Noise addition Talk box Voice tracking (vocoder) Ring modulation (DSBSC generation) SSBSC generation COMMON COMBINATIONS Leslie Aphex Enhancers |